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Psi-punk Character Creation Summary

Creating a character for Psi-punk is fast and easy. Below is a simple step-by-step guide that summarizes the process for ease of reference.

Contents

Step 1: Concept

Choose a character concept. By doing so, you can focus your attention on Skills, Gifts, and Faults to find a fit for your character. Add flavor by selecting an archetype or developing your own.

Step 2: Skills

See Skills in Psi-punk.

You begin with 45 Build Points to spend on Skills. Choose a Skill Group, decide which Secondary At- tribute to link it to, and decide at what level you wish to have the Skill. Continue selecting skills until you run out of Build Points (or choose to “bank” the BP you have left for later). Refer to the following chart for Build Point Costs per Skill Level:

 

Table: Skill Cost

 

Cost

Level

Astonishing**

 

Extraordinary**

43

Phenomenal*

26

Wonderful*

15

Superb

10

Great

6

Good

3

Fair

1

Mediocre

0

Poor

Abysmal**

Step 3: Skill Specializations

Select two Skill Specializations from within any Skill Group. Remember that rolling a Skill in which you are specialized grants you an automatic 1dF reroll. You may select additional Skill Specializations at a cost of 5 Build Points each. Points spent on additional specializations also count toward increasing your associated attributes, but your two free specializations do not.

Step 4: Gifts, Faults, and Trade-Offs

Select up to two free Gifts and up to four total Faults. For each Fault you select, you may gain an additional Gift or five Build Points. You may make other Trade-Offs as noted on the following table. Remember that Gifts can be used to buy Powers (see Psionics and Magic) or Cybernetics (see Cyberware) and/or any other Gift you desire.

 

Table: Build Point Trade-offs

 

Lost

Gained

 

-5 BP

=

+1 Gift

-1 Gift

=

+5 BP

-1 to an attribute

=

+10 Build Points

Step 5: Attributes

See Attributes in Psi-punk.

For every 15 points you spend on Skills with a linked Secondary Attribute, raise that attribute by one level. For example, if you have the Combat (Melee) [Strength] skill at a level of Superb, you raise your Strength attribute to Good.

Calculate your Primary Attributes by adding together their associated Secondary Attributes. For example, if you have Good Dexterity and Great Strength, you have a Superb Body. Refer to the following chart to easily reference Primary Attributes and their associated Secondary Attributes.

 

Table: Associated Attributes

Primary Attribute

Secondary Attributes

Body

Dexterity, Strength

Mind

Focus, Spirit

Persona

Presence, Status

Step 6: Purchase Equipment

You begin play with Superb [48] Wealth. Use it to buy gear from Equipment and Cyberneticse

Step 7 (Optional): Character Questionnaire

Finally, answer the Character Questionnaire located in this chapter. Use it to get an idea of your character’s background, motives, outlook on life, etc.

All Done!

Don’t forget to add all of this information to your Character Sheet as you finalize your traits. Once you have it all written down, you’re ready to start play with your brand new character!

 

 

Section 15: Copyright Notice

Psi-punk Copyright 2012, Accessible Games; Author Jacob Wood