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Astral Beings

For more information about the Astral Plane and where you would find these beings, see Astral Plane.

 

Contents

Fairy

Attributes

Mind: Wonderful

 

Focus: Superb

 

Spirit: Good

 

Persona: Superb

 

Presence: Superb

 

Status: Fair

Skills

Combat (Non-physical) [Focus]: Good

 

Manipulation [Presence]: Superb

 

Specializations: Bluff, Flattery

 

Covert [Presence]: Great

 

Specialization: Pickpocketing

 

Social (Informal) [Presence]: Great

 

Specializations: Practical Joker, Witty Insults

Gifts

Charmer (+1 to Flattery and mind control)

 

Can use psychokinesis powers across planes (Astral to Material)

Faults

Flighty Personality

 

Easily Frightened

Psionic Powers

Mind ControlAlter Memory,  , PhotokinesisSonarkinesisTelekinesis

 

   

 

 

Mental Wound Track

Damage

1-2

3-4

5

6

7+

Wound

Scratched

Hurt

Very Hurt

Incap.

Nr. Death

 

O O

O

O

O

O

 

Fairies are fond of playing jokes on people, and their ability to use psychokinesis powers across planes allows them to manipulate objects, sights, and sounds on the Material plane. When objects mysteriously go missing, only to later mysteriously turn up, you can bet that a fairy was responsible.

Giant

Attributes

Mind: Superb

 

Focus: Superb

 

Spirit: Fair

 

Persona: Wonderful

 

Presence: Superb

 

Status: Good

Skills

Combat (Non-physical) [Focus]: Superb

 

Specialization: Astral Combat

 

Knowledge [Focus]: Superb

 

Specializations: Folklore, Psionics

 

Manipulation [Presence]: Phenomenal

 

Specialization: Intimidate

 

Infamy [Status]: Superb

 

Social (Informal) [Presence]: Superb

 

Specialization: Storytelling

Gifts

Fearsome Reputation

Faults

Greedy (-3 to resist being bribed)

 

Conceited (-3 to resist being flattered)

 

Quick to Anger

Psionic Powers

Telecommunication Mind ControlAlter MemoryMental Shock 

 

 

 

 

Mental Wound Track

Damage

1-3

4-6

7-8

9-10

11+

Wound

Scratched

Hurt

Very Hurt

Incap.

Nr. Death

 

O O O O

O O O

O O

O

O

 

Giants are strong-willed, greedy creatures who are not above forcing their will upon others to get what they want. Like their fairy-tale counterparts, giants have a reputation for being fierce combatants, but on the Astral Plane they force their wits upon others as opposed to beating them down with brute force (though there is functionally) little difference.

Most giants share a love for storytelling and love a good folktale, especially if it involves one of their kind getting the upper hand on a lesser being. They can be easily manipulated by characters who play to this strength. Their weaknesses are best kept in mind when facing one on the Astral.

 

Unicorn

Attributes

Mind: Wonderful

 

Focus: Good

 

 

Spirit: Superb

 

Persona: Good

 

Presence: Great

 

Status: Fair

Skills

Combat (Non-physical) [Focus]: Great

 

Social (Formal) [Spirit]: Superb

 

Specializations: Detect Lies, Diplomacy

 

Spiritual [Spirit]: Wonderful

 

Specializations: Giving Comfort, Patience, Pray for Miracles

Gifts

Calming Aura (supernatural; nearby creatures are never angry)

Faults

Benevolent (always helps the needy)

Psionic Powers

EmpathyEmpathic Healer (but does not take physical wounds for healing mental wounds)Mental Communication

   

 

 

 

Mental Wound Track

Damage

1-2

3-4

5-6

7-8

9+

Wound

Scratched

Hurt

Very Hurt

Incap.

Nr. Death

 

O O O

O O O

O

O

O

 

 

Unicorns are warm-hearted creatures who are swift to aid those in need. They are healers by nature and use their gifts to sooth and repair the mind. They have been known to perform miracles and great acts of generosity. These creatures are exceptionally good at judging one’s character—they never aid someone whose intentions are impure and are skilled at noticing when someone is being deceitful.

Unicorns are vulnerable to aggressors since they have very limited defense against other astral combatants. They are not exceptionally skilled in combat, but they do possess gifts which dissuade others from engaging them in battle.

Troll

Attributes

Mind: Phenomenal

 

Focus: Phenomenal

 

Spirit: Fair

 

Persona: Great

 

Presence: Great

 

Status: Fair

Skills

Combat (Non-physical): Phenomenal

 

Specialization: Astral Combat

 

Manipulation [Spirit]: Phenomenal

 

Specialization: Intimidate

Gifts

Feeds on Astral Energy (see description)

 

Faults

Voracious (must consume Astral Energy regular-

ly)

 

Instinctual (does not think before acting)

 

Light Sensitive (-2 to all checks while in bright light)

 

Vulnerability to Light (-3 to defensive factors against photokinesis attacks)

Psionic Powers

Mind Control  (Mental Shock only; cannot charm, suggest, or dominate)

 

 

 

Mental Wound Track

Damage

1-3

4-6

7-8

9-10

11+

Wound

Scratched

Hurt

Very Hurt

Incap.

Nr. Death

 

O O O O

O O O

O O

O

O

 

Trolls represent the most primal of all Astral Beings. They are fierce combatants with a hunger for Astral Energy which keeps them constantly on the hunt for new sources of nourishment.

Trolls must consume the souls of other Astral Beings on a daily basis or lose energy at an alarming rate. For every day a troll spends without consuming a soul, it takes a cumulative -1 penalty to its Focus attribute; trolls die if their Focus attribute reaches Abysmal.

Conversely, trolls thrive on consuming the Astral Energy of others. When they defeat a foe in combat, they immediately consume its soul. This soul is permanently destroyed and even a soul retrieval is powerless to bring it back. When a troll consumes a soul it staves off its immense hunger for another day and heals all of its wounds.

Also, consuming a soul does not immediately renew the troll’s Focus attribute to Phenomenal. Instead, it increases the attribute by 1 point. Thus, a troll who has gone several days without eating may need to consume several souls in a single day to fully replenish itself. Trolls, therefore, are on a constant hunt for Astral Energy.

It is rare to find a troll that is at the peak of its energetic state. Indeed, such a force would be nearly impossible to overcome, or even outrun, and surely any creature which crossed its path would become its victim.

Most trolls have trouble finding meals more than three or four times per week, so their Focus attribute is more commonly at Great or Superb than Phenomenal. At any level though, a troll is a force to be reckoned with and not to be underestimated.