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Precognition

Key Attribute: Spirit

Precognition is the ability to see in to the future. More often snap shots of events rather than vivid imagery, it can be difficult to tell the future with perfect success because there is no guarantee that it will happen exactly as seen.

Precognitive visions may convey different amounts of sensory information depending on the success of a character’s check result. Unless otherwise noted, the user does not have any control over the exact period of time he is witnessing, and it may be difficult to discern when or where the events might happen.

Characters experiencing precognitive visions may need to depend on clues in the visions they see, such as the time shown on a clock or the date on a calendar, to get a sense of the timeframe they are looking at.

Examples of ladder results include:

  • Abysmal (-3): The user’s precognitive abilities malfunction; he sees an accurate portrayal of the future (at any time the GM chooses), but he cannot shut it off and remains in a state of precognitive awareness until he can make a Great Mind check to snap out of it. The user may attempt one check every hour until he is successful. The character may have difficulty remembering specific events or objects he witnesses.
  • Poor (-2): The user sees nothing at all.
  • Mediocre (-1): The user sees only brief and erratic glimpses which may not be in chronological order.
  • Fair (0): The user sees brief glimpses of events in chronological order, about 30 seconds worth of time.
  • Good (+1): The user is able to see and hear about one minute of events.
  • Great (+2): The user is able to see and hear about one minute of events at a specified time within one week of the current time.
  • Superb (+3): The user is able to see and hear about ten minutes worth of events at a specified time within one week of the current time.
  • Wonderful (+4): The user is able to see and hear about ten minutes worth of events at a specified time within one year of the current time.
  • Phenomenal (+5): The user may control the total amount of time he views the events and may specify a time within one year of the current time.
  • Extraordinary (+6): The user may control the total amount of time he views the events and may specify a time within ten years of the current time.
  • Astonishing (+7): The user has complete control over the timing of events he witnesses.

Example Fault: Only Works While Dreaming; the character has no control over the ability and only gains precognitive information while dreaming.