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Mind Control

Key Attributes: Focus or Persona

As the name implies, mind control is the ability to enforce your will upon another living being.

This ability manifests itself in several different ways. Mind control can be as simple as implanting a suggestion in someone’s mind or as complex as exerting complete mental dominance over their will. It can alter memories, deliver damaging mental shocks and so forth.

As with mental communication, mind control can be used generically or in conjunction with Gifts that grant a character additional uses for the power. Examples of using mind control as a generic ability follow.

  • Abysmal (-3): You fail to reach the target’s thoughts and take one Very Hurt mental wound.
  • Poor (-2): You fail to reach the target’s thoughts and take one Hurt mental wound.
  • Mediocre (-1): Your attempt simply fails.
  • Fair (0): You may implant a minor suggestion in the target (such as “come here” or “these aren’t what you’re looking for”). Targets will not act against their nature (will not kill themselves or some- one else, unless they’re otherwise inclined to do so) and will shake off inappropriate suggestions regardless of success. The suggestion lasts until the target carries it through to completion or until you make another suggestion.
  • Good (+1): You may charm the target, causing them to perceive you as a friend. The target considers your words and interprets them in the most favorable manner, but he is still unwilling to do anything that goes against his nature. You must maintain control of a target’s mind and cannot activate any other psionic powers or become distracted to a point that you would not be able to focus on maintaining control (such as in combat or other stressful situations).
  • Great (+2): You charm a target in the same way as with a Good result, but you may continue to activate psionic powers while maintaining control. During stressful situations you must make a Great Mind check to avoid losing control of the target’s mind.
  • Superb (+3): You exhibit complete mental dominance over another character. They obey your orders to the best of their ability despite their own nature and perceive you in the best possible light. You must maintain control of a target’s mind and cannot activate any other psionic powers or be- come distracted to a point that you would not be able to focus on maintaining dominance (such as in combat or other stressful situations).
  • Wonderful (+4): You dominate a target’s will as with a Superb result, but it takes less effort to maintain concentration. You may continue to activate psionic powers while dominating a target’s mind. During stressful situations you must make a Great Mind check to avoid losing control of the target’s mind.
  • Phenomenal (+5): You fully submit a target to your will. Maintaining control requires a Mind check of only Mediocre or better.
  • Extraordinary (+6): As with a Phenomenal result, but you do not need to make a check to main- tain concentration. You may dominate up to two targets at a single time in this way, or dominate up to five targets while maintaining concentration (requiring a Fair or better Mind check).
  • Astonishing (+7): You may dominate up to five targets without the need to maintain concentration, or up to ten targets while maintaining a Fair degree of concentration.

You may substitute any of the higher level successes for an improved lower level success. For example, with a Superb result you may opt to implant a suggestion in to dozens of peoples’ minds, as opposed to dominating a single target.

Example Gift: Alter Memory: with this mind control Gift you have the ability to change the memories of another person. This check is opposed by the target’s Mind check. If you succeed, use the degree of success to determine how much of the opponent’s memory you can alter at once. The table below offers some guidelines for determining the outcome.

 

 

Table: Mind Control

Result

Example

Fair

Alter one recent memory within one day

Good

Alter one memory within one week

Great

Alter one memory within one month

Superb

Alter one memory within one year

Wonderful

Alter one memory within one decade

Phenomenal

Alter one memory within 25 years

Extraordinary

Alter any one memory in the target’s life

Astonishing

Wipe the target’s memory completely clean

 

 

Example Gift: Mental Shock: using this Gift you can deliver a mental “shock” to an opponent, causing severe damage to his psyche. To use this ability, make a check opposed by the target’s Mind check. You deal one point of mental damage for each degree of success by which you exceed your target’s roll. As with any form of attack, your minimum required result is Fair.