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Cryokinesis

Key Attributes: Focus

Cryokinesis represents the ability to control cold and ice. Most cryokinetics are capable of using water vapor in the air to form ice out of virtually nothing, though a few require a more dense form of liquid to achieve the same result.

Example ladder results for the cryokinesis ability include:

  • Abysmal (-3): Your attempt fails and you take one Very Hurt physical wound.
  • Poor (-2): Your attempt fails and you take one Hurt physical wound.
  • Mediocre (-1): Your attempt fails and you take one Scratched physical wound.
  • Fair (0): You can form about 3 cubic inches of ice at a range of 5 feet.
  • Good (+1): You can form about 12 cubic inches of ice at a range of 10 feet.
  • Great (+2): You can form about 3 cubic feet of ice at a range of 30 feet.
  • Superb (+3): You can form 9 cubic feet of ice at a range of 100 feet.
  • Wonderful (+4): You can form 18 cubic feet of ice at a range of 500 feet.
  • Phenomenal (+5): You can form 30 cubic feet of ice at a range of 1,000 feet.
  • Extraordinary (+6): You can form 60 cubic feet of ice at a range of 1,000 feet.
  • Astonishing (+7): You can form 120 cubic feet of ice at a range of 1,000 feet.

Optionally, characters with this power can reduce the atmospheric temperature in an area by up to 20 degrees Fahrenheit per degree of success above Good in a radius of 30 feet per degree of success.

Cryokinesis can be used both offensively and defensively. Treat your check result as an offensive or defensive factor as appropriate. For example, a roll of Superb (+3) would grant an offensive factor of +3 if attacking someone with ice darts or a defensive factor of +3 if attempting to surround yourself in a cocoon of protective ice.

Example Fault: Control Only: You must have a source of water to create ice and you may only freeze as much water as you have available. You may not use cryokinesis to freeze water vapor in the air, and you may not use it to decrease the atmospheric temperature.