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Fudge offers various methods of tracking wounds, with many options. It is impossible to be 100% accurate when simulating damage to such an intricate mechanism as a living being. This is true even for detailed simulations for an abstract role-playing game, it is hard to get close to reality at all.

Consequently, many GMs don’t try to be very accurate, and want a simple system that works and lets the story flow. Others want as much accuracy as they can get.

Fudge presents a simple freeform system that works, and suggests some options to make it more mechanical, and encourages each GM to add as much detail as she is happy with.