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Combat, Wounds, and Healing

Unless one participant is unaware of an attack or decides to ignore it, combat is an Opposed action in Fudge. The easiest way to handle combat in Fudge is as a series of Opposed actions. This can be done simply or with more complexity. The author of Fudge uses simple and loose combat rules in order to get combat over with quickly and get back to more interesting role-playing. This section, largely optional, is for players who prefer combat options spelled out in detail.

Melee combat and Ranged combat are treated separately.