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Cybernetic Enhancements

Artificial limbs, organs, implants and neural connections to computers are common in some science fiction settings.

If these grant powers beyond the human norm, they must be bought with supernormal power levels if using the Objective Character Creation system, or with the GM’s approval in any case.

If an implant grants a bonus to an attribute, it should cost as much as the attribute bonus, which is not necessarily as much as a supernormal power. Since an artificial implant may occasionally fail, however, the GM can give a slight cost break by also allowing a free skill level elsewhere on the character sheet.