Fudge Points allow players to “fudge” a game result.
Spending a Fudge Point will allow the player or character to:
- Accomplish an Unopposed action automatically and with panache. The GM may veto this use for actions with a Difficulty Level beyond Superb, or greater than 3 levels higher than the character’s skill or attribute used in the roll.
- Alter a die roll one level, up or down as desired. The die roll can be one the player makes, or one the GM makes that directly concerns the player’s character.
- Declare that wounds aren’t as bad as they first looked. This reduces one wound by one level (a Hurt becomes a Scratch, etc.).
- Get an automatic +4 result.